Monday, October 22, 2007

Who is out there?

So I've been thinking of why I'm writing this blog or just about anything really. So I've come to one conclusion, I'm writing this for myself. So why do I keep writing on this? Well for me..  I think this keeps me honest with myself and it keeps me motivated knowing that I can see what I have been doing or not been doing for that matter. So I think I'm going to have to start being more specfic about the things I post. Smaller bits of knowlage tips and whatever that I can put up quickly here and there. I know I'm not the best communicator but it's a process I'm working on.  So soon I'll start posting some cool max and maya things I know that hopefully you dont. I think I'll talk about batch render in max next mostly because nobody talks about batch render and I love it.

Wednesday, October 17, 2007

About Workflows

So I'm thinking that are 2 main ideas in how I work on jobs.
  1. Work to Done
  2. Work ahead, test before finish

Now these sound pretty simple and pretty obvious. But I dont they happen enough. Testing before finals is very important. For everyproject I comp. I always have my comp setup right after my first round of test renders. Now I can evaluate my renders in my comp and see how and int what ways I need to change things. I can also see where is the best place for me to make a change in render or in comp?

Working to done is the ultimate time saver. If I'm working on project I always try to have specfic goals set up for me to work on. Usally I just writ them in a list on a small sheet of paper. Then as I get things done I just cross them off.  Now I have something else to jump on to . So now I'm not wasting any time and I'm just knocking things off my list. It's a very good work habit.