Sunday, August 26, 2007
Thursday, August 9, 2007
Wednesday, August 8, 2007
Wens at siggraph
Sorry I haven't posted today. The whole morning I was in a talk about
how they made the sand for spiderman and that was really sweet. A lot
of stuff about ri points and point clusters. It really got me thinking
how they made the sand for spiderman and that was really sweet. A lot
of stuff about ri points and point clusters. It really got me thinking
Then this afternoon I taught my masterclass and that went really well.
Better than I expected, I got a lot of people that came up to thank
me after and I had to hurry it up in the end. I was worried that I
wouldn't gill the time. Hopefully I'll be able to do something like
that again .
Well I'm off to the Electronic Theater hopefully that be as good as
the one last year.
Tuesday, August 7, 2007
Transformers presentation
Wow the transformers presentation was really cool. I got a lot out of
it and it seems that ilm is starting to act more like a smaller studio
with fewer people doing mor and that sounds awesome to me
it and it seems that ilm is starting to act more like a smaller studio
with fewer people doing mor and that sounds awesome to me
Monday, August 6, 2007
Shape depiction and stylization
I'm at a paper that is all about deceting and editing lines and shapes
for toon like rendering and its really great to see all this work I've
got some great ideas
for toon like rendering and its really great to see all this work I've
got some great ideas
Thursday, August 2, 2007
5 of my Favorite Books
If I could take five books with me to an island these are the ones I would take:
- Dune - Frank Hurbert
- Foundation - Issac Asimov
- Enders Game - Orson Scott Card
- The Butlerian Jihad - Brian Herbert & Kevin J. Anderson
- Fight Club - Chuck Palahniuk
Trees
So I'm working on this forest scene in max. I'm really happy with how it's coming so I thought I'd post something.. but the compression is really really bad. But this scene is so cool because it's just using a vray sun/sky for everything. The primary GI is Monte-Carlo with the secondary being lightcache. I'm just really impressed with how it handled all the geometyr, motion blur and GI. The trees are the AEC trees that come with max with materials I made.
Subscribe to:
Posts (Atom)