Monday, December 24, 2007
Setting New Goals
So the end of the year is near and I feel like I should set some new goals. I'm not really into setting new years resolutions. But they seem to fit very well into the GTD method. So I think I'm going to do things a bit differently by setting some short term goals and some long term goals. I'm not sure exactly what i want my goals to be. Dont get me wrong, I have plently of ideas. I just dont really want to share them with everybody just yet. I would like to set 3 short term goals 2 thing to have done by 6 months and 1 to do or have done by the year end. I'll probally start a list of thing on RTM and that keep it visable through out the year. Heres to keeping promises and a great new year!
Sunday, December 23, 2007
Learning New Software
Learning new software is kind of like meeting a friend for the first time. You know there is something about them that you think you'll like. But you know it's going to take a while to get there. Eventually it's going to happen. But along the way there are many bumps.
I've wanted to learn more about NUKE for a while now. I'm pretty familar with Fusion and after effects. I wouldnt consiter myself an expert but I can pull my own weight. But I feel like those programs can only let me be so efficent. I really want to take it up. Hopefully I'll be able to do that. I have an idea of how I'd like everything to work. But who knows how it'll work out. It's going ot be interesting.
I've wanted to learn more about NUKE for a while now. I'm pretty familar with Fusion and after effects. I wouldnt consiter myself an expert but I can pull my own weight. But I feel like those programs can only let me be so efficent. I really want to take it up. Hopefully I'll be able to do that. I have an idea of how I'd like everything to work. But who knows how it'll work out. It's going ot be interesting.
Thursday, December 20, 2007
More Mental Ray
So seriously I'm starting to like mental ray for the first time in a long, long, time but then I find something that just makes me so mad. Mulitpass rendering, which is one of the most important things in production, just doesnt work in maya 2008. I'm not talking about those render layers. That's a whole other post. I'm talkin about rendering the beauty, and then saving files for all the elements that make up that render. Apperently the new mia_x material support it.. but because of how backwards maya is you cant get the passes out with out sacrificing a goat. Seriously who lets this kind of stuff happen. I wish they could just fix so many little issues in maya. How easy would it be to include backburner for maya? That should have been done day one of the buyout and it still hasnt happened. Crazy.
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