So I've been thinking of why I'm writing this blog or just about anything really. So I've come to one conclusion, I'm writing this for myself. So why do I keep writing on this? Well for me.. I think this keeps me honest with myself and it keeps me motivated knowing that I can see what I have been doing or not been doing for that matter. So I think I'm going to have to start being more specfic about the things I post. Smaller bits of knowlage tips and whatever that I can put up quickly here and there. I know I'm not the best communicator but it's a process I'm working on. So soon I'll start posting some cool max and maya things I know that hopefully you dont. I think I'll talk about batch render in max next mostly because nobody talks about batch render and I love it.
Monday, October 22, 2007
Wednesday, October 17, 2007
About Workflows
So I'm thinking that are 2 main ideas in how I work on jobs.
Now these sound pretty simple and pretty obvious. But I dont they happen enough. Testing before finals is very important. For everyproject I comp. I always have my comp setup right after my first round of test renders. Now I can evaluate my renders in my comp and see how and int what ways I need to change things. I can also see where is the best place for me to make a change in render or in comp?
Working to done is the ultimate time saver. If I'm working on project I always try to have specfic goals set up for me to work on. Usally I just writ them in a list on a small sheet of paper. Then as I get things done I just cross them off. Now I have something else to jump on to . So now I'm not wasting any time and I'm just knocking things off my list. It's a very good work habit.
- Work to Done
- Work ahead, test before finish
Now these sound pretty simple and pretty obvious. But I dont they happen enough. Testing before finals is very important. For everyproject I comp. I always have my comp setup right after my first round of test renders. Now I can evaluate my renders in my comp and see how and int what ways I need to change things. I can also see where is the best place for me to make a change in render or in comp?
Working to done is the ultimate time saver. If I'm working on project I always try to have specfic goals set up for me to work on. Usally I just writ them in a list on a small sheet of paper. Then as I get things done I just cross them off. Now I have something else to jump on to . So now I'm not wasting any time and I'm just knocking things off my list. It's a very good work habit.
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